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Old Apr 18, 2006, 02:01 AM // 02:01   #1
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Default My ele build, please help me

Ok, as of now, my ele has in this order:

Stoning
Obsidian Flame
Aura of Restoration
Enervating Charge
Ward Against Melee
Windborne Speed
Orison of Healing
Restore Life/Ressurect/Ressurection Signet

My attributes at level 14 are:

7 air magic
11 earth magic
7 energy storage
5 healing prayers

My problem is that I don't know a very good build for me. This works on PvP pretty well, but not on PvE. But still nevertheless, I don't think it's effective enough. What should I do to improve my build?
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Old Apr 18, 2006, 02:40 AM // 02:40   #2
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Where are you? (Which town/outpost?)
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Old Apr 20, 2006, 11:22 AM // 11:22   #3
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Drop healing prayers, try to stick to 2-3 attributes.
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Old Apr 20, 2006, 10:45 PM // 22:45   #4
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lol, not the type of responses i'd expect, but i need to be able to heal myself more though, because aura of restoration can be shattered for it's an enchantment
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Old Apr 21, 2006, 07:07 AM // 07:07   #5
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You're asking this for PVE, right? If you want more firepower, try a fire nuking build (there are COUNTLESS nuking builds around).

Drop some heals - hopefully you'll have a monk, right? This is no PvP so don't worry about shatter enchants and so...not a problem in PvE! What you do need is a lot of big guns to bring as much of stupid mobs down as possible...

Ok, a popular fire build:

1. Immolate.
2. Fireball
3. Rodgorts Invocation
4. Incendiary bonds
5. Fire Attunement
6. Glyph of Energy {E} or Elemental Attunement {E}
7. Meteor shower
8. Aura of Restoration

All of these are ranged AoE's so sit in the back, blast away and enjoy yourself. Use Glyph when firing up a big blast (shower presumably). Or take dual attunes.

Of course, you didn't specify what area you're currently in and what spells you have at disposal...
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Old Apr 21, 2006, 03:00 PM // 15:00   #6
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I would put zero points in your air attribute, and put them in energy storage.
Only two air skills and you auto run 7 sec with windborn speed at air 0
The damage from enervating charge is only for the followup skill to get the knock down. So you don't need the extra air points there either.

And with the points in energy you could get a few extra spells out. And you would also get more health from aura of restoration. Which could lead to not needing the healing attribute line and getting more points in energy or a few in air.

Maintaining 4 attribute lines is hard doh, I almost play max with 3

Last edited by S_Serpent; Apr 21, 2006 at 03:04 PM // 15:04..
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Old Apr 22, 2006, 02:27 AM // 02:27   #7
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Quote:
Originally Posted by S_Serpent
Only two air skills and you auto run 7 sec with windborn speed at air 0
Wrong, it's 5 seconds. At least last time I checked...
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Old Apr 22, 2006, 08:46 AM // 08:46   #8
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Quote:
Originally Posted by LightningHell
Wrong, it's 5 seconds. At least last time I checked...
Absolutely true, my mistake, was at work and couldn't check it doh.
I still would put the healing points into energy so your aura would sign. be better and also you energy pool
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Old Apr 24, 2006, 09:28 PM // 21:28   #9
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hmmmmm.....................
With the air attribute thing, I'd rather have 8 seconds than 5 of windborne speed and I'm still experimenting with some air attacks but I do like it. I would put Lightning Orb into my build if it didn't cost 15 energy. But I personally think that windborne is very important for me because it's gotten me out of a few sticky situations, especially in PvP.

Also, I'm not shooting for Fire Magic, it just seems too common, I just want the challenge. But don't ask me why if I want the challenge, why ask for help. Because everybody needs helps no matter what topic.

Then for the healing prayers, you guys got a point about the aura of restoration thing, but what if I wanted to heal others? Surely I'm no monk, but I had saved at least 5 people in the PvP but of my miniscule healing ability. But yeah, just keep posting if you got more ideas.
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Old Apr 24, 2006, 09:47 PM // 21:47   #10
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It sounds like you're just playing this as a PvP build in Random Arena.

If that's true, are you sure that Ward Against Melee is actually doing very much?

I guess you wouldn't like Armor of Earth since you like having speed.

I still think it's too defocused a build ...
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Old Apr 24, 2006, 11:49 PM // 23:49   #11
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ward against melee is actually very helpful
all allies in the area have a 50% chance to evade attacks
It's like Aegis but in a focused area and for longer with evading
Then, if you think it's defocused, got any suggestions? that would be helpful
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Old Apr 25, 2006, 12:04 AM // 00:04   #12
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i suggest goin pure soumthin, eg, solid earth. reason being, eles r 1. not monks, therefore attributes r better spent somewhere else. 2. better when attributes r spread over 2 thins, like earth and storage. 3. eles r seen as spikers, nukers, etc. other than that, its better jus to stick wit ur primary prof skillz, if u want to use monk skills, be a monk.
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Old Apr 25, 2006, 12:18 AM // 00:18   #13
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Everybody's telling you the same thing, which is to leave out part of what you're trying to accomplish and strengthen other parts. If you don't do that, you'll stay unfocused.

Throwing together a bunch of good skills fairly randomly isn't all bad, but there isn't room for a lot of skills on the bar anyway. So might as well drop some, drop an attribute, put the points into beefing up the other attribute(s), and thus make the skills you keep more effective.

Whether you drop Earth or Air is up to you, but I'd drop one.

I suspect you of being over-enamored of the knockdown of Stoning on a Weakened opponent. (Uh, if I'm wrong about Stoning knocking down a weakened opponent, forget that comment ....)

For example, if you go more air, Blinding Flash is a lovely skill to stop warriors and rangers.

But the truth is you won't have a good build period until you get Elemental Attunement (right after Thunderhead Keep), Ether Prodigy (shortly after that), or maybe Glyph of Energy (way up in Mineral Spriings -- but you can fight there with henchies pretty straightforwardly, especially if you've done the Ice Caves Mission).
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Old Apr 25, 2006, 02:42 AM // 02:42   #14
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Yeah, i need elemental attunement, but I'm sorry I don't have a deep pay check to do that (i have 50k). But I'm still not that rich even with 50k unless if you guys think I'm stupid, I must be then. But anyway, I have 11 earth, isn't that even to call it my base type? But the problem is that there are skills I still need to get like aftershcok which i want so0o0o0o0o0o0o badly and crystal wave. Yeah sure there are many gaps in my build right now, but I'm trying to fix it. So far all you have done is saying do this and that instead of considering the fact I already put A LOT of time into this and it would be 10x or even 100x better if you try something along where I'm heading.
I'm sorry if you think I'm stubborn, but these tips are not exactly what I had in mind.
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Old Apr 25, 2006, 07:14 AM // 07:14   #15
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What does 50K have to do with Elemental Attunement?

Skills cost no more than 1K.

And there's no better use of money than getting your most important skills (at least the elites and others that you can't get for free on quests, like Aftershock).

If you're not that far in the game, then move further. With 50K you have many times as much money as you need to move forward.
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Old Apr 27, 2006, 09:46 PM // 21:46   #16
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Quote:
Originally Posted by Francis Crawford
What does 50K have to do with Elemental Attunement?

Skills cost no more than 1K.

And there's no better use of money than getting your most important skills (at least the elites and others that you can't get for free on quests, like Aftershock).

If you're not that far in the game, then move further. With 50K you have many times as much money as you need to move forward.
That's not what i meant. I meant that I'm not heavenly rich to get runs to thunderhead keep and yadda yadda yadda. But anyway, I didn't get much help here. I would like this thread to be closed or just nobody replying now.
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Old Feb 18, 2007, 08:39 AM // 08:39   #17
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How did you get 50k?
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Old Feb 18, 2007, 01:48 PM // 13:48   #18
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04-27-2006, 05:46 Pm




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